javascript - Disappearing Objects - Three.js CanvasRenderer -


I'm very upset, I do not understand why my object is missing with the canvas renderer though it is WebGlender Renderer Works fine as expected, I need to display it on a mobile device and thus I do not have access to the Webgel renderer

I have tried an overdraft: but it is true It does not seem like

When I comment in the room, the boxes remain but my iPhone is very confused.

Although I do not think that this is decreasing because zposition of each face should be different from the other

  floor = drawTopFacingWall (room.width, room. length); Wall 1 = draftfacing wall (room. Room, room dipeth); Wall2 = DriftFundewall (room.wind, room depth); Wall3 = drawRightFacingWall (room.length, room.depth); Roof = drawboardfingwall (room width, chamber.label); Wall4 = drawBackFacingWall (room.width, room.depth);    

"missing" geometry canvas renderer It sort of deeply sorted.

While WebGLRenderer at the pixel level, canvas renderer type at the polygon level. P>

Best you can increase the punching of your geometry.

  var geometry = new three. Plain gymetry (width, height, 10, 10);   

Three. Js r.66

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