javascript - Disappearing Objects - Three.js CanvasRenderer -
I'm very upset, I do not understand why my object is missing with the canvas renderer though it is WebGlender Renderer Works fine as expected, I need to display it on a mobile device and thus I do not have access to the Webgel renderer
I have tried an overdraft: but it is true It does not seem like
When I comment in the room, the boxes remain but my iPhone is very confused.
Although I do not think that this is decreasing because zposition of each face should be different from the other
floor = drawTopFacingWall (room.width, room. length); Wall 1 = draftfacing wall (room. Room, room dipeth); Wall2 = DriftFundewall (room.wind, room depth); Wall3 = drawRightFacingWall (room.length, room.depth); Roof = drawboardfingwall (room width, chamber.label); Wall4 = drawBackFacingWall (room.width, room.depth);
"missing" geometry canvas renderer It sort of deeply sorted. While WebGLRenderer at the pixel level, canvas renderer type at the polygon level. P> Best you can increase the punching of your geometry.
var geometry = new three. Plain gymetry (width, height, 10, 10); Three. Js r.66
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